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Global Augmented Reality and Virtual Reality Market – Analysis and Forecast (2025–2030)

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Market Overview:


The latest report published by VynZ Research, Global Augmented Reality and Virtual Reality Market – Analysis and Forecast (2025–2030), offers a comprehensive analysis of the industry, which comprises insights on the market trends. The report also includes competitor and regional analysis, and contemporary advancements in the market.


The Global Augmented Reality and Virtual Reality Market generated revenue of USD 28.2 billion in 2023 and is expected to reach USD 165.3 billion by 2030, witnessing a 50.6% CAGR during the forecast period 2025 to 2030.


Marketing efforts that use augmented reality are thought to be highly successful, and businesses that use this technology in their marketing materials report exponential rise in sales.

Global trends in the AR and VR market include the release of game consoles by big players like Google and Sony Corporation, the development of new virtual and augmented reality-based devices, and mobile applications.


Customers in both rich and emerging economies are becoming more aware of this technology, Quick adoption of AR and VR technologies across a range of industry sectors, combined with their integration to create mixed reality that can be used for future applications, is driving the market's expansion. The market is growing due to a number of reasons, including increased investments in AR and VR technologies, the growing desire for immersive experiences, advancements in hardware and software, and an increasing number of applications in a variety of industries.


Download  Free Sample Report: 


Augmented Reality and Virtual Reality Market 2025-2030 Competitive Analysis and Segmentation:


Competitive Landscape with Key Players:


The competitive landscape of the Augmented Reality and Virtual Reality Market has been studied in the report with the detailed profiles of the key players operating in the market.


Some of these key players include:


  • Alphabet Inc.

  • Microsoft Corporation

  • Oculus VR, LLC

  • Qualcomm Technologies Inc.

  • Intel Corporation

  • Himax Technologies Inc.

  • Samsung Electronics Co. Ltd.

  • Seiko Epson Corporation

  • PTC Inc.

  • Vuzix Corporation

  • Sony Corporation

  • Osterhout Design Group (ODG) Inc.

  • Wikitude GmbH

  • Marxent Labs LLC

  • Blippar

  • Meta Company

  • Daqri LLC

  • Leap Motion, Inc.

  • EON Reality

  • Visteon Corporation

  • Zugara


Key Market Segmentation:


  • Component Insight and Forecast 2025-2030

  • Hardware

  • Software

  • Device Insight and Forecast 2025-2030

  • AR Devices

    • Head-Mounted Displays

    • Head-Up Displays

  • VR Devices

    • Head-Mounted Displays

    • Gesture Tracking Devices

    • Projector & Display Wall Devices

  • Application Insight and Forecast 2025-2030

  • AR Applications

    • Consumer

    • Commercial

    • Aerospace and Defense

    • Enterprise

    • Healthcare

    • Others

    • VR Application

      • Consumer

      • Commercial

      • Aerospace and Defense

      • Enterprise

      • Healthcare

      • Others


Explore Full Report with TOC & List of Figure: 


Key Highlights of the Report:


  • Market Performance (2018-2023)

  • Base Year 2024

  • Market Outlook (2025-2030)

  • Market Trends

  • Market Drivers and Success Factors

  • Impact of COVID-19

  • Value Chain Analysis

  • Comprehensive mapping of the competitive landscape


If you need specific information that is not currently within the scope of the report, we will provide it to you as a part of the customization.


About Us


We at VynZ Research offer research, analytics and consulting services on various business strategies. We have a recognized trajectory record and our research database is used by many renowned companies and institutions of the world to strategize business opportunities. We provide valuable insights on the verticals such as Transportation, Energy, Chemicals, Healthcare, Automotive, Consumer Durables, ICT and other emerging technologies.


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